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The Fourth Calamity Doesn'T Believe In Steel Floods!

The Fourth Calamity Doesn'T Believe In Steel Floods!

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Chapter 5: There must be a sinister plot behind the fourth disaster!

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Chapter 5: There must be a sinister plot behind the fourth disaster!

“Well done, lads! Your merits have all been recorded!”

“Believe me, in the future, your merits will be rewarded!”

Just as the Players were busy discussing the grenade issue in their chat logs, Andrei’s voice suddenly rang in their ears.

At the same time, a number appeared above their heads, showing the amount of merit they had accumulated.

Looking at the string of numbers before them, the eyes of several Players immediately lit up with excitement.

Hao Nan Ge: 【Hehe, I knew it, this game must have kill points! But how are these points calculated?】

Female Knight Qiqin Goblin: 【I don’t know. This game doesn’t have a bestiary or anything, so we can only slowly estimate it based on our kills!】

After chatting for a bit in the chat area, Hao Nan Ge then pulled Andrei aside and asked:

“Officer, what’s the use of our merits? Can we exchange them for anything?”

Andrei merely shrugged at this question, saying nothing.

At the same time, a large text prompt appeared before Hao Nan Ge’s eyes:

【Unfortunately, the Player’s favorability with this plot character is insufficient to unlock more functions!】

【Favorability with Andrei: 5/100】

Damn it, I have to grind favorability just to use merits!

Hao Nan Ge pouted, but just then, a new prompt appeared before his eyes:

【Attention! Players can consume merits to revive at the revival point. If merits are insufficient, the Player’s account will be automatically destroyed upon death! Each Player initially has one free revival opportunity. Please fight cautiously!】

Upon seeing this prompt, Hao Nan Ge was immediately startled. He never expected this game to have revival restrictions!

However, he checked and then breathed a sigh of relief, because he found that reviving at the revival point only required 20 merits, which could be obtained by simply killing two enemy minions.

From the looks of it, although Player revival had certain conditions, it wasn't too harsh. As long as they fought seriously, it shouldn't be that easy for their accounts to be destroyed.

He quickly sent this prompt he saw to the chat area, reminding other Players not to charge too recklessly and to be a bit more cautious when necessary.

However, he and the other Players didn't know that all of this was Andrei's own manipulation, an extra setting he added.

What is one of the biggest advantages of the Fourth Calamity?

It’s the ability to revive continuously, like an unkillable cockroach!

But for Andrei, every time he revived a Player, he had to consume his own influence points, so it was naturally impossible for him to let Players revive unconditionally and freely.

Otherwise, if things continued like this, if some crazy Player didn't care about their own revival and kept rushing to their death, Andrei wouldn't have enough influence points to consume.

So he simply added this merit setting for the Players. For every certain amount of influence points he gained from each Player, one-fifth would be converted into their merits, or rather, become their currency.

Although it was heavily skimmed, Andrei still needed a lot of influence points to make a living!

Without enough influence points, how could he summon more Players?

Moreover, in his system interface, whether it was the Player template, the mall, or his self-designed personal interface, there were still a ton of things that needed influence points to unlock!

There was nothing he could do. At this moment, Andrei could only wield the scythe of harvesting against the Players!

However, he was still generous regarding revival; he didn't skim on the revival cost because he was worried that Players' revivals wouldn't keep up with their kills.

If all the Players died, then no matter how many points he had, it would be meaningless. Summoning new Players would mean starting everything from scratch, and he would have to wait for these guys to adapt, just like new recruits on the battlefield.

Meanwhile, he opened the mall and looked at the currently unlocked sections.

To be honest, most of the currently unlocked items weren't particularly special; they were just some common light weapons found on the battlefield.

Slightly more powerful weapons, and some unique weapons, had not yet been unlocked for Andrei.

At the same time, some special Player templates, such as the Ghost in the Smoke set, Sentry set, Tank Hunter set, and so on, were all in an unlocked state, not to mention other miscellaneous items.

The items in the mall can be put aside for now.

Anyway, Andrei had set the initial favorability for all Players to 5, and things like the mall would not be unlocked until they could raise their favorability to 50.

As for how Players could raise his favorability?

The right to interpret this was naturally his own. After all, his favorability was controlled by the system backend, and he could fill in as many numbers as he wanted!

Aside from favorability, Andrei was more concerned with his commander skills, as these skills were what could effectively increase his current strength and command ability.

There was nothing he could do. Andrei naturally knew his own command level; he had only played some war games, and his command ability was entirely theoretical.

It would undoubtedly be a pipe dream to expect him to suddenly become a qualified Officer.

But it didn't matter. With some commander skills that had special effects, he could make up for his shortcomings.

It was a pity that in the skill list, most of the skills currently could not be activated by Andrei because he didn't have enough influence points. Even the most basic mini-map expansion required a whopping 10,000 influence points!

However, even among the few skills he could afford to exchange for, Andrei also found some very practical skills.

For example, his eyes were currently fixed on a skill that required 500 influence points to unlock, but which he considered very practical:

【Elementary Leadership】: Troops directly led by the commander, no matter what conditions they encounter, their morale will not completely enter an uncontrollable collapse state!

Although this skill name was very ordinary, and for many games it was completely useless because the morale of units in games was often very high and difficult for enemies to break.

But on a real battlefield, this was undoubtedly an absolute divine skill!

The defeat of most armies was caused by the complete collapse of morale. As long as an army's morale had not completely collapsed and could still be controlled by the Officer, they could maintain their most basic combat power!

Therefore, Andrei did not hesitate to activate this skill, especially in the current situation where he was clearly at a disadvantage, making this skill even more necessary as a fallback.

However, just as Andrei had finished activating the skill and before he had time to feel any difference, a very disheveled Officer suddenly ran over from the left side of the trench.

Andrei hadn't even clearly seen his rank when the Officer rushed over, grabbed his arm, and said:

“Captain, we can’t hold on much longer. Position D17 has already been captured by the enemy!”

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